Gaming and on-line entertainment are converging, with latest generation “game consoles” and smartphones actually being more aptly described as cloud-enabled home and portable entertainment centers. New devices that connect to the TV but whose entertainment intelligence resides in your smartphone are further blurring boundaries. What can we expect from this converged world, and how does it impact data centers and networks?
Maribel Lopez, Principal Analyst Lopez Research, Lopez Research
David Tern kin, Director of Network Architecture & Strategy, Netflix
Chris Launey, Director of Cloud Hosting in the Technology Solutions & Services organization, Walt Disney Company
Steve Sims, Vice President Solutions and Design, Badgeville
Marcus Yoder, Executive Director, Business Development, IGT Interactive
Deepika Bajaj, Associate Director of Mobile, Capcom